graze the void. don't touch it.
controls
the spark drifts on its own — it never stops. tap the left half of the screen to turn left, the right half to turn right. on a keyboard: ← → or A / D. each turn is a clean 90°. walls bounce.
the goal
score by grazing the violet void orbs — passing as close as you dare without touching. touch one, the run's over. the closer you came, the more it counts.
coverage scoring
this is the trick: every new orb you graze in a lap is worth more than the last — ×1, ×2, ×3, escalating. re-grazing the same orb still scores, but only at base, so camping one void doesn't pay.
graze every armed orb on the board to trigger a BOARD CLEAR — a fat bonus, and the lap resets so the next sweep escalates from ×1 again. wait too long without touching a new orb and your lap quietly resets on its own.
speed & density
you start slow and gradually speed up. faster play multiplies your score. new orbs appear over time until the board reaches a safe density cap — after that, only the speed climbs. a passable lane is always reserved.
modes
normal — the ranked mode. random seed, leaderboard counts.
daily — same seed for everyone, resets at UTC midnight. one board, one race.
practice (easy) — no speed-up, not ranked. available from the game-over screen.
leaderboard & account
sign in with Google or Apple to post scores, climb the All-Time and Today boards, pick a username, and track your stats on the dashboard. playing is always free and works without an account — your score just stays on this device.
sharing
every run prints a share card with a link to the exact seed. send it to a friend and they play the same board. cleanest way to settle who's closer.
"hug the edges. the closer you came, the more it counts."